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UX Design

Artist Bio App

Project Overview

The Problem: Art galleries need an easy way to provide information about the artists whose work they choose to display in their exhibits

The Goal: Design an app that will allow for the easy consumption of information about the artists being displayed in an exhibit, or in past exhibits

The Product: An app to display artist biographies for an art gallery

My Contributions

I was the primary UX researcher and designer on this project, which was completed for the Google UX Design Professional Certificate.

The final design for the Artist Bio App can be tested here.

Smartphone with screen showing home page of the Artist Bio App developed by Alyce Erikson, shows gallery heading, featured artist with small bio, picture of the artist's work, view profile and save buttons, a browse artists section starting with most popular and three profile pictures with names underneath. Navigation bar at bottom.

Persona: Jackson

Age: 19

Education: In college

Hometown: Boston, MA

Family: Single, shares dorm

Occupation: Student

"I want my school projects to provide the most in-depth research I can get about an artist, so I can get an idea of what their background is."

Goals

• To gather information about an artist's background and thought process while they made a piece or collection

Frustrations

• Not getting more than a small blurb of info about the piece or the artist that made it

• Needs a way to save what they've observed when they can't take pictures of the art

Jackson is a college student studying Art Therapy. As part of their assignments, they attend art galleries and survey the work. Their goals are to get the most information about an artist that they can, and sometimes it can be difficult to find what they need at the gallery.

The Artist Bio App was a project I completed while studying the first five courses in Google's UX Design Professional Certificate. In the beginning of those courses, I learned about empathizing with users and their pain points, creating personas and user journeys, and performing research such as competitive audits and interviewing candidates for testing.

Then I was able to synthesize those results into guides that would form the basis of the app's design, learning about some techniques for ideation and how to create wireframes both on paper and digitally.

Artist Bio App Affinity Diagram1 Clip_Page_4
Artist Bio App Affinity Diagram Clip_Page_2
Affinity Diagram
Artist Bio App Wireframes 1
Artist Bio App Wireframes 2
Artist Bio App Portfolio Wireframes 2
Paper Wireframes

High-Fidelity Mockups

I became familiar with both Adobe XD and Figma in terms of prototyping, but ultimately decided to work in Figma for this project. After creating a working low-fidelity prototype of the product, I had candidates participate in usability testing of the lo-fi prototype and took notes regarding their impressions and interactions with the design.
    I was able to use the information gathered from the various studies to improve on my designs before finalizing them with a high-fidelity prototype. I asked some of the same participants and some new faces to test the product once again, and after another round of studies I was able to finalize the high-fidelity prototype to the point where it would be well enough to be shared with a team for engineering.

Below are the mockups after one round of usability studies and the finalized versions of them underneath.

Smart phone with screen showing low-fidelity mockup of the Artist Bio App. Shows Gallery header, featured artist section with small lorem ipsum bio underneath, then mockup image of featured artist exhibit, view profile and save buttons, browse artists section with three mockup profiles that say "artists name" underneath. Navigation bar at bottom.
Smart phone with screen showing low-fidelity mockup of an artist's profile on the Artist Bio App developed by Alyce Erikson. Shows gallery header, artist name and link to artist's website, lorem ipsum bio with three mockup images underneath. Navigation bar on bottom.
Smart phone with screen showing low-fidelity mockup of personal profile page for Artist Bio App. Shows profile header, account name, recently viewed section with three profile pics and artist names underneath, and favorite images section with three mockup images of artist's work below. Navigation bar on bottom.
Smartphone with screen showing home page of the Artist Bio App developed by Alyce Erikson. Shows gallery header, featured artist section with small bio that says "Jackie Daily, the abstract realist based out of New England," then picture of artist's work with save and view profile buttons. Browse artists section with most popular showing three profile pictures and artist's names underneath. Navigation bar on bottom.
Smart phone with screen showing high-fidelity mockup of artist's profile page for Artist Bio App developed by Alyce Erikson. Shows artists name and link to artist's website, small bio that says "Jackie Daily is an artist based out of New England who works in the ephemera between realism and abstraction," with three images of artwork underneath and navigation bar on bottom.
Smart phone showing account profile page of Artist Bio App. Shows profile header with account name, recently viewed section with three profile pictures and artists' names underneath, then bookmarked profiles section with three other profile pictures and artists' names underneath. Navigation bar on bottom.

Takeaways

Impact

The app allows users to further engage with artworks and learn context about the artists that are presented in a gallery, without the distractions of social media.

One quote from peer feedback:

"I totally love and appreciate it; sometimes it's nice just being able to individually appreciate some kind of artwork and not feel like I have to comment."

What I learned

While designing the Artist Bio App, I learned that every person engages and responds to a design in their own individual way, and the resulting usability studies really influenced the final outcome and user flow of the design. It made the process feel like a collaborative effort.

Responsive Website Design

Project Overview

The Problem: The target audience of the band Egg Wets needs a way to stream and buy music and merch directly from the band without using third-party sites, which often charge the artist a fee

The Goal: Design a responsive website that will allow users to interact directly with the band's content and purchase music and merch from them without having to attend a show or use a third-party site

The Product: Responsive website for the band Egg Wets, allowing users to access the band's content through their phone, tablet, or computer

My Contributions

I was the primary UX researcher and designer on this project, which was completed for the Google UX Design Professional Certificate.

The final design for the Egg Wets Responsive Website can be tested here.

High-fidelity mockup of desktop website Home Page for Egg Wets band. Shows Egg wets menu header, Announcements section, two songs from the band in New Music Section, and New Merch section with navigation.
High-Fidelity mockup of mobile version of Egg Wets band's website home page. Shows Egg Wets logo and Announcements section, New Music section with two songs, New Merch section with descriptions of t-shirts next to three of them. Track controls on bottom.
Smart phone with screen showing mobile version of website menu for Egg Wets website. Shows tabs that say Home, Music, Merch, About, Cart, and Account. X to go back a page on top and Egg Wets egg logo on bottom.

User Research

To better understand the target Egg Wets audience, I conducted interviews to identify their needs and challenges, using this insight to create empathy maps and personas. The primary concern for users was finding a convenient way to support the band without the physical need to attend a show. The existing platforms that allow this often impose fees on the profits the artists would receive, or restrict music streaming to radio shuffling, leading to user frustration and preventing a meaningful connection with the music.

Empathy Map

• Deleted their Spotify accounts

• Will not pay for youtube music

• "I hate using a middle-man to listen to the music that I like, the artist only gets a cut of my money, and most sites don't have the bands I'm looking for anyway"

Says

• "It sucks having to wait for a show to buy new music"

• Excited about local bands

Thinks

• Passionate about music

• Annoyed with media streaming services

Does

• Only buys music on Bandcamp Fridays

• Buys music directly from the artists at shows

• Doesn't want their money to go to some corporation that didn't create the music

Feels

• Annoyed, disappointed

• Wants to support the artists

User Pain Points

• Limited Accessibility

Fans, particularly disabled individuals, face the challenge of physically attending live shows, limiting their ability to support the band

• Costly Intermediaries

Existing platforms impose fees on merch and music sales, reducing the band's profits and making it more expensive for users to support them

• Streaming Limitations

Many platforms restrict music streaming to radio shuffling, preventing fans from enjoying the full experience of the band's music

• Lack of Direct Contact

Users may struggle to establish direct connection with the band for potential collaborations or bookings

Persona: Melodie

Age: 22

Education: High School Diploma

Hometown: Providence, RI

Family: Single, has roommates

Occupation: Content creator

"I want to buy music directly from the band, so they get the full amount from my purchase."

Goals

• Support musicians directly and not through a streaming service

• Be able to choose the songs they want to listen to

Frustrations

• Streaming sites taking a cut of the proceeds

• Some streaming sites won't let users choose songs; they only offer shuffle play or radio stations

Melodie is a 22 year old content creator based out of Providence, RI. They often ask permission from local bands to use their music in some of the videos that they produce. However, not every band has a website where you can pay them directly for their music, and streaming services just don't cut it.

Site Map and Wireframes

Difficulty supporting the band directly was a repeat pain point for users, so I made that the main focus of the site map and wireframes. My intentions were to emphasize the Egg Wets' merch as well as music streaming, increasing ease of access to the band's materials.

Site map for Egg Wets website showing homepage with tabs for each page underneath. Shows Music, Merch, User Account, About Page, and Cart/Checkout page.
Low-Fidelity mockup of Egg Wets band's website home page. Shows navigation header with page tabs up top, announcements section, new music section, and new merch section with track controls on bottom of page.
Low-fidelity mockup of mobile version of Egg Wets home page. Shows announcements section, new music section, new merch section, and track controls on bottom.
Low-fidelity mockup of mobile version for Egg Wets album page for band's website. Shows album, song title and track listing for album, Comments section and details about the album, and other albums section.
Low-Fidelity mockup of desktop version of album page for Egg Wets website. Shows navigation bar up top with page tabs, album, song title with track listing, comments section, and other albums section.

Usability Study

Parameters

Study Type: Remotely moderated usability study

Location: United States, remote

Participants: 4 participants

Length: 10-15 minutes per session

Findings

1

Streamline Merch
Purchase Process

Users encountered issues with the purchase process for merch and music, indicating a need for simplification and enhanced usability

2

Digital Music
Marketplace Integration

Feedback revealed user intereset in acquiring albums and individuals tracks through digital means

3

Cart Page
Quantity Capability

Users expressed a desire for the ability to adjust item quantities directly on the cart page, underscoring the need for a more user-friendly experience

High-Fidelity Mockups

High-fidelity mockup of desktop version of Egg Wets home page. Shows navigation bar with page tabs up top, announcments section with tour info about Egg Wets band, New Music section with two songs labeled It's Getting Wet in Here and Breakin' Out the Shell, and New merch section with three t-shirts, and track controls on bottom.
High-fidelity mockup of desktop version, showing order placed notification on cart page of Egg Wets website. Shows navigation bar up top with page tabs, order placed notification with shipping information and track controls on bottom.
High-fidelity mockup of desktop version of card information input section of cart page on Egg Wets website. Shows place to input card information and shipping information, confirm button, and track controls on bottom.
High-Fidelity mockup of desktop version of song page for Egg Wets website. Shows desktop navigation bar with page tabs, Track 2: Rotten Beats with lyrics beneath and Add this digital track to your cart button, plus Egg Wets album title and comment section with Other Albums section and track controls on bottom.

Updated User Flow:
Merchandise

GIF showing user flow to purchase a piece of merchandise through the Egg Wets website.

Takeaways

Impact

During the last usability test of the Egg Wets website prototype, users had a much easier time interacting with and navigating within the site. They were able to access the band's materials and support them directly in a way that was still meaningful to them.

What I learned

While designing the Egg Wets responsive website, I learned more about designing for accessibility, including following WEBAIM standards and creating annotations for digital mockups. I was able to incorporate accessibility into my designs in a way that still matched the style and aesthetic of the band.

Updated User Flow:
Music

GIF of desktop version of user flow to play music through Egg Wets Website.

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